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  <title>Mengdi's online reel</title>
  <link>http://badmonday3d.blogbus.com</link>
  <description><![CDATA[3D modeling | Maya Ncloth simulation | Animation | Mobile game | Non-Photo Realistic  Rendering | Interface Prototyping | Photography | ......]]></description>
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									<title>Mengdi's online reel</title>
									<link>http://badmonday3d.blogbus.com</link>
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   <title>Kongfu robot</title>
   <description><![CDATA[<p><object type="application/x-shockwave-flash" width="800" height="512" data="http://www.flickr.com/apps/video/stewart.swf?v=61761" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param name="flashvars" value="intl_lang=en-us&amp;photo_secret=5dd49c30b4&amp;photo_id=3019392524"></param> <param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=61761"></param> <param name="bgcolor" value="#000000"></param> <param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=61761" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=5dd49c30b4&amp;photo_id=3019392524" height="512" width="800"></embed></object></p>  <p>&#160;</p>  <p>This robot looks angry and believe me, he will destroy everything!&#160; I made this animation using Maya 8.5. </p>  <!--sp--><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/shenghuo?utm_source=blogbus&utm_medium=rss&utm_campaign=shenghuo" target="_blank">生活频道——笑谈生活，坐看人生，这里有着小人物的健康生活。</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31169141.html</link>
   <author>Mengdi</author>
   <pubDate>Sun, 09 Nov 2008 18:14:52 +0800</pubDate>
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   <title>Survey on Non-photo realistic rendering</title>
   <description><![CDATA[<p>&quot; Abstract<br />The survey is done for some Non-photorealistic rendering (NPR) techniques. The main focus is on 3D scientific illustraction area. NPR belongs to the area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. Three different NPR techniques are studies through out this survey, and they are PEL [1], Suggestive contours[2], and the stippling system [3]. This report presents the survey result and conclusion and future work are also included.&quot;</p><p>...... </p><p>&quot; IV.&nbsp;&nbsp;&nbsp; CONCLUSIONS AND FUTURE WORK<br /><br />4.1. Conlusions<br /><br />Scientific illustration has proven to be an effective means to represent the important scientific data. Illustrations take advantage of human visual acuity and can represent large amount of information in a relatively succinct manner. Due to the fact that the scientific illustration are greatly demanded across various industrial domains and its strong educational and communicative ability are well recognised, scientists have explored various possibilities to make the computer generated illustration more effective and accurate in the past 10 years. The selected 3 papers have provided three different approaches been carried out in this research area. The three approaches, PEL, suggestive contours, and stipple rendering , have been proven to be effective NPR techniques for scientific illustration.<br /><br />Looking at the PEL techinique, it does not support for real-time interaction. The processing speed is mainly affected by the expensive calculation of iso-surface extraction. In order to make PEL achieve real time interatcion, study on calculating PEL from volumetric datasets directly should be carried out, instead of using iso-surface extraction approach.<br /><br />Greater robustness is required in computing suggestive contours in object space. Objects without concavities have no suggestive contours.Ridges may be useful to overcome the problem. Suggestive Contours techniques can be applied in Dynamic Scene. The Paper[22] has provided one possibility of the suggestive contour can be developed in the future.<br /><br />The stippling system has limited interactivity. Hence the interactivity can be furthur improved. Since the current system is using volumne based rendering, experiment on applying point-based rendering can be done in the future to explore the possibility to improve the effectiveness of the performance.<br /><br />4.2. Some other NPR applications and future work<br /><br />Papers covered in this survey are mainly focusing on implementing application for the 3D scientific illustration. Bare in mind that NPR technique actually has a broader meaning and use. Thoughts on NPR should not only limited on 3D scientific illustraction. <br />There are also applications created for simulating traditional artistic media such as watercolor and ink painting. Painterly rendering is one hot research topic. Through out all these various techniques, even though the topics can be on automatic process of producing &ldquo;art&rdquo; or &ldquo;paintings&rdquo;, I think most <br /><br />importantly we need to note that most of the techniques are not candidates for true artificial creativity (intelligence). Hence, future work on studying artifical creativity and to combine it with the NPR technique to achieve real automatic process of producing art can also be carried out. &quot;</p><p>-----------------------------------------------------------------------------------------------------</p><p><strong>The download link of my survey: <a href="http://www.ntu.edu.sg/home5/yang0074/NPRSurvey.rar" target="_blank"></a></strong></p><p><strong><a href="http://www.ntu.edu.sg/home5/yang0074/NPRSurvey.rar" target="_blank">http://www.ntu.edu.sg/home5/yang0074/NPRSurvey.rar</a><br /></strong></p><p>&nbsp;</p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://tuijian.blogbus.com/" target="_blank">推荐：让我们寻找最优秀的Blogger！</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31129581.html</link>
   <author>Mengdi</author>
   <pubDate>Sat, 08 Nov 2008 16:27:18 +0800</pubDate>
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   <title>My photography</title>
   <description><![CDATA[<p>I have an on-line photo album. It breaks down into a few sets:</p>1. Vintage SLR camera work<p>&nbsp;Canon AE-1: <a href="http://www.flickr.com/photos/badmonday/sets/72157607411598443/" target="_blank"><u>http://www.flickr.com/photos/badmonday/sets/72157607411598443/</u></a></p><p>&nbsp;<img src="http://farm4.static.flickr.com/3106/2875794684_0f77013d7e.jpg" border="0" alt="" /></p><p>2. Vintage Rangefinder work </p><p>&nbsp;XA: <a href="http://www.flickr.com/photos/badmonday/sets/72157606846932666/" target="_blank">http://www.flickr.com/photos/badmonday/sets/72157606846932666/</a></p><p>&nbsp;<img src="http://farm4.static.flickr.com/3156/2780318075_dd1b819de9.jpg" border="0" alt="" /></p><p>3. Digital camera work</p><p>&nbsp;Ricoh GRD: <a href="http://www.flickr.com/photos/badmonday/sets/72157606846961644/" target="_blank"><u>http://www.flickr.com/photos/badmonday/sets/72157606846961644/</u></a></p><p>&nbsp;<img src="http://farm4.static.flickr.com/3053/2841994322_19fbfd5bc1.jpg" border="0" alt="" /></p><p>4. My LOMOgraphy</p><p>&nbsp;FishEye2: <a href="http://www.flickr.com/photos/badmonday/sets/72157607411598443/" target="_blank"><u>http://www.flickr.com/photos/badmonday/sets/72157606846950938/</u></a> </p><p>&nbsp;<img src="http://farm4.static.flickr.com/3292/2786623770_8e6437bd0f.jpg" border="0" alt="" /></p><p>&nbsp;Holga: <a href="http://www.flickr.com/photos/badmonday/sets/72157607411598443/" target="_blank"><u>http://www.flickr.com/photos/badmonday/sets/72157606885502163/</u></a></p><p>&nbsp;<img src="http://farm4.static.flickr.com/3127/2785742809_6afa10379b.jpg" border="0" alt="" /></p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/xingzhe?utm_source=blogbus&utm_medium=rss&utm_campaign=xingzhe" target="_blank">行者频道——从普通游客到资深背包族，跟随Ta们的镜头游遍全世界。</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31127330.html</link>
   <author>Mengdi</author>
   <pubDate>Sat, 08 Nov 2008 15:09:38 +0800</pubDate>
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   <title>My Alarm Clock</title>
   <description><![CDATA[<p>I did a Multi-function alarm clock interface prototyping on 24-Mar-2008 using Microsoft Visual Basic. </p><p>The design concept and details are listed in below: </p><p>1. The Interface Design Detail:<br /><img src="http://badmonday3d.blogbus.com/files/12261278150.jpg" border="0" alt="" /> <br />Figure 1: The multi-function alarm clock front-view</p><p><br />1.1.&nbsp;&nbsp;&nbsp; Design Concept<br />1.1.1 Simplicity: Simple is the best. My design is to let the alarm clock to be able to fit into any environment any place in a room. No strange shape is constructed. The color is white and light grey which gives a clean and simple impression.<br /><br />1.1.2 No bottons trendy look: The big screen in the front view is a touch screen. All functions can be configured through the touch screen. CD player,Cassette tape player, radio, and alarm clock, if you see them seperately, there is nothing much new. So when we combine them all together, the design of the product need to give user something fresh.Hence, I picked touch screen as the interface.Through this interface, User is playing cd/tape/radio through a non-conventional way<br /><br />1.1.3 Hide the CD/Cassette Tape from the side: CD and Cassette tape are to be inserted from the rightside of the box. If you don't take a closer look, you won&rsquo;t notice that it is a CD and Cassette tape player easily. I believe that a good design is to bring user surprises and to give user something unexpected from details.<br /><br />1.1.4 Intelligent: The alarm clock displays information and instructions to user. It detects user incorrect action and gives advice through the touch screen.<br /><br />1.1.5 No tag: Everyday our life is taged with all the brands. From the things you wear, the things you use, and even yourself is tagged with a name. Are all the tags good enough to identify an individual from the rest? Are you getting sick of your been tagged life ? Hence, base on this concept, there is no any brand tag been marked on this product.<br /><br />2 Interface details:<br />2.1 The touch screen interface design:<br />There is a touch botton on the touch screen &ldquo;power&rdquo;. When it is off, the alarm clock is just a clock. It saves power and it is environment friendly. The screen looks much simplier than all the functions been turned on. figure 2 shows how the screen looks like when &ldquo;power&rdquo; is off , and figure 3 shows how it looks like when &ldquo;power&rdquo; is on.</p><p><img src="http://badmonday3d.blogbus.com/files/12261278151.jpg" border="0" alt="" /><br />&nbsp;<br />Figure 2: The touch screen when cd/tape/radio power are off. The alarm clock is simply a clock.</p><p><img src="http://badmonday3d.blogbus.com/files/12261278152.jpg" border="0" alt="" /><br />Figure 3: When touch on &ldquo;Power&rdquo; icon, cd/tape/radio menu appears and then user can choose to play cd/tape/radio<br /><br />2.2 Consideration for all levels of users:<br />Instructions, warnning, sound track information etc. are displayed on the screen. It helps all levels of user to control the alarm clock through an easy way. Examples are shown in Figure 4.<br />&nbsp; <br /><img src="http://badmonday3d.blogbus.com/files/12261278153.jpg" border="0" alt="" /> </p><p>Figure 4: Consideration for all levels of users.</p><p>The source code and executable file can be downloaded here:</p><p><a href="http://www.ntu.edu.sg/home5/yang0074/MengdiAlarmClockFile.rar" target="_blank">http://www.ntu.edu.sg/home5/yang0074/MengdiAlarmClockFile.rar</a></p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/shenghuo?utm_source=blogbus&utm_medium=rss&utm_campaign=shenghuo" target="_blank">生活频道——笑谈生活，坐看人生，这里有着小人物的健康生活。</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31126021.html</link>
   <author>Mengdi</author>
   <pubDate>Sat, 08 Nov 2008 14:54:23 +0800</pubDate>
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   <title>The Burger Master</title>
   <description><![CDATA[<p>Me and my 2 other friends have developed this game as our project assignment for our 6125-Mobile Game Development course to be played on mobile phone. It is implemented using J2ME and MIDlet.</p><p><strong>Game Title:</strong> Burger Master</p><p><strong>Game goal:</strong> To correctly make as many burgers as possible in given time</p><p><strong>Game basic scenario:</strong> Customer arrives at counter. His/her desired burger (target burger) is visually displayed, i.e. one layer of tomato, one layer of meat and one layer of cheese. Player need to press a sequence of mobile phone keys to make this burger, i.e. key 1 places a layer of tomato, key 2 places a layer of meat, key 3 places a layer of cheese. In this case, player need to press key sequence 1, 2 and 3 to correctly make this target burger.</p><p><strong>Game Levels: </strong>Easy (Maximum 4 layers), Normal (5 to 8 layers), Hard (Super burger, 8 to 12 layers).<br /><br /><strong>Game number of players</strong>: Targeting for single player only.</p><p><strong>Team:</strong>&nbsp; Wang Mengdi (leader) - Intra-team coordinator. Programmer A<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Nie Yajuan - Information Gathering/Spy, Programmer B<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Li Tiangong - Graphic Designer, Programmer C</p><p><strong>Welcome Screen: </strong></p><p><img src="http://badmonday3d.blogbus.com/files/12261261230.jpg" border="0" alt="" /><br /><span style="font-weight: bold">Play screen:</span></p><p><img src="http://badmonday3d.blogbus.com/files/12261261231.jpg" border="0" alt="" /></p><p style="font-weight: bold">score screen:</p><p><a href="http://badmonday3d.blogbus.com/files/s/12261261232.jpg" target="_blank"><img src="http://badmonday3d.blogbus.com/files/12261261232.jpg" border="0" alt="" /></a> </p><p><span style="font-weight: bold">Game Play Detail:</span></p><p>- Level Selection.<br />- Random target burger arrives.<br />- User pick the right layer to make the burger in a fixed given time.<br />- After time is up, score is shown and user can choose to play again or exit game.</p><p>&nbsp;</p><p>The source code can be downloaded from here : </p><p><a href="http://www.ntu.edu.sg/home5/yang0074/BurgerMaster.rar " target="_blank">http://www.ntu.edu.sg/home5/yang0074/BurgerMaster.rar </a></p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/sejie?utm_source=blogbus&utm_medium=rss&utm_campaign=sejie" target="_blank">色界频道——这里有顶尖的摄影大师，也有摄影爱好者，他们用相机收纳大千世界。</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31125694.html</link>
   <author>Mengdi</author>
   <pubDate>Sat, 08 Nov 2008 14:28:02 +0800</pubDate>
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   <title>Mesh Viewer</title>
   <description><![CDATA[<p>I implemented a Mesh Viewer using C++ and OpenGL. It has below major functionalities:</p><p>1. Display 3D object in wireframe/flat shaing/smooth shading mode</p><p>2. Move the 3D object, Rotate 3D object </p><p>3. Option to select projection mode: Perspective and Othogonal </p><p>4. Option to switch on/Off OpenGL lighting </p><p>5. Option to swith on Normal display </p><p>Here is some screen capture of my mesh viewer.</p><p>- without OpenGL lighting </p><p><img src="http://farm4.static.flickr.com/3242/3012291876_2b5157e8df.jpg" border="0" alt="" /></p><p>- Wireframe mode </p><p><img src="http://farm4.static.flickr.com/3054/3012291874_af380374a2_m.jpg" border="0" alt="" /> <img src="http://farm4.static.flickr.com/3225/3012291880_206ddd56d0_m.jpg" border="0" alt="" /></p><p>- With OpenGL lighting </p><p><img src="http://farm4.static.flickr.com/3012/3011473823_8bf9c639aa.jpg" border="0" alt="" /></p><p><img src="http://farm4.static.flickr.com/3036/3011473819_f190d14c8d.jpg" border="0" alt="" /></p><p>- Display Object normal </p><p><img src="http://farm4.static.flickr.com/3196/3011473821_7fd0e8ca0a.jpg" border="0" alt="" /></p><p>The source code and the mesh viewercan be dowloaded from</p><p><a href="http://www.ntu.edu.sg/home5/yang0074/NPRSurvey.rar" target="_blank">http://www.ntu.edu.sg/home5/yang0074/MeshViewer.rar </a></p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://tuijian.blogbus.com/" target="_blank">推荐：让我们寻找最优秀的Blogger！</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31124627.html</link>
   <author>Mengdi</author>
   <pubDate>Sat, 08 Nov 2008 13:36:26 +0800</pubDate>
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   <title>About me</title>
   <description><![CDATA[<p>Wang Mengdi<br /><br /><br />Age: 26 <br />Gender: Male<br />Singapore PR S8177564H<br />HP: 91547030 Email: badmonday1116@hotmail.com<br />Address: Blk276C, Jurong west st25, #03-29, Singapore 643276<br /><br /><br />Education<br />Nanyang Technological University<br />M.SC, Digital Media Technologies, School of Computer Engineering, Jul 2006 &ndash; Jun 2008<br /><br />Highlights and Projects:<br />&bull;&nbsp;&nbsp;&nbsp; Advanced CG: <br />&nbsp; &nbsp;&nbsp; Knowledge of 3D modeling, rendering, illumination, texturing<br />&nbsp;&nbsp; &nbsp; Successfully built a mesh viewer using C++ and OpenGL<br />&nbsp;&nbsp;&nbsp;&nbsp; Bilateral mesh denoising project: had built triangle mesh data structure using half-edge approach, vertex normal estimation using area weight approach, applied bilateral filter<br />&bull;&nbsp;&nbsp;&nbsp; 2D and 3D animation: <br />&nbsp; &nbsp;&nbsp; Knowledge of animation concepts, interpolation, kinematics, dynamics, MoCap, behavior animation<br />&nbsp;&nbsp;&nbsp;&nbsp; Inverse kinematics (IK) project<br />&bull;&nbsp;&nbsp;&nbsp; Computer animation and simulation:<br />&nbsp;&nbsp;&nbsp;&nbsp; Knowledge of transformation, motion along a curve, collision detection, morphing<br />&nbsp;&nbsp;&nbsp;&nbsp; Surveyed paper&nbsp; &ldquo;Synthesizing Realistic Facial Expressions from photographs&rdquo;<br />&nbsp;&nbsp;&nbsp;&nbsp; Created a&nbsp; 5 second animation &ldquo;The stupid dancer&rdquo; using Maya and Photoshop<br />&bull;&nbsp;&nbsp;&nbsp; Mobile game development<br />&nbsp;&nbsp;&nbsp;&nbsp; Project team leader : created a game &ldquo;Burger Master&rdquo; using J2ME wireless toolkit, MIDlet and JEdit<br />&bull;&nbsp;&nbsp;&nbsp; Scientific visualization <br />&nbsp;&nbsp;&nbsp;&nbsp; Visualization Toolkit assignment: visualization with VTK, a freely available C++ class library for 3D graphics and visualization<br />&bull;&nbsp;&nbsp;&nbsp; Dissertation thesis <br />&nbsp;&nbsp;&nbsp;&nbsp; Non-Photorealistic rendering techniques in scientific visualization<br /><br />B.Eng Hons, Info-Comm, School of Electric and Electronic Engineering, Jul 2001 &ndash; Jun 2005<br /><br />Highlights and Projects:<br />&bull;&nbsp;&nbsp;&nbsp; Final Year Project<br />&nbsp;&nbsp;&nbsp;&nbsp; An intelligent video surveillance system, which was implemented by C++ and Open CV<br />&nbsp;&nbsp;&nbsp;&nbsp; One of the 50 top projects which were exhibited during the NTU CoE week<br />&bull;&nbsp;&nbsp;&nbsp; Innovation design competition <br />&nbsp;&nbsp;&nbsp;&nbsp; Bronze medal prize of school of EEE NTU</p><p><br />Working Experience<br />SingTel, Information System Group, Dec 2005 &ndash; Jun 2008<br />System Analyst, OPOM Production support team, Nov 2006 &ndash; Jun 2008<br />&bull;&nbsp;&nbsp;&nbsp; BAU 39 release manager<br />&nbsp;&nbsp;&nbsp;&nbsp; Coordinated total&nbsp; 7 teams to work out the software release plan and schedule<br />&nbsp;&nbsp;&nbsp;&nbsp; Consolidated defect, config change lists, created software promotion action plan <br />&nbsp;&nbsp;&nbsp;&nbsp; Established the knowledge sharing sessions and technical hand over meetings <br />&nbsp;&nbsp;&nbsp;&nbsp; Ensured the SWP completed smoothly for all the environments<br />&bull;&nbsp;&nbsp;&nbsp; Level 3 production batch job support<br />&nbsp;&nbsp;&nbsp;&nbsp; Maintained effective communication and interaction with business and L2 supports<br />&nbsp;&nbsp;&nbsp;&nbsp; Investigate system error and answer enquires and provides work around solutions <br />&nbsp;&nbsp;&nbsp;&nbsp; Solved production urgent issues during off office hours, on weekends and holidays<br />&nbsp;&nbsp;&nbsp;&nbsp; Proactively discovered system defects and possible enhancements<br />&bull;&nbsp;&nbsp;&nbsp; System bug-fixes <br />&nbsp;&nbsp;&nbsp;&nbsp; Design, write, test, and hand-over batch jobs when requirements come in from business<br />&nbsp;&nbsp;&nbsp;&nbsp; Fixing the bug and conduct unit test, system test in assigned testing environments<br />&nbsp;&nbsp;&nbsp;&nbsp; Support UAT through release cycle to ensure fixes in high quality<br />&bull;&nbsp;&nbsp;&nbsp; ITM migration weekend over-night support<br />&nbsp;&nbsp;&nbsp;&nbsp; Maintained smooth and effective communication between various parties involved.<br />&nbsp;&nbsp;&nbsp;&nbsp; Investigated and resolved urgent issues quickly and logged down issues accurately <br /><br />System Analyst, Testing Team, MM project, Dec 2005 &ndash; Oct 2006<br />&bull;&nbsp;&nbsp;&nbsp; The system test phase<br />&nbsp;&nbsp;&nbsp;&nbsp; Plan and generate test conditions/scripts&nbsp; by reviewing CD and DD documentations<br />&nbsp;&nbsp;&nbsp;&nbsp; Committed to work on off office hours/ over-night/weekends to meet project deadline <br />&nbsp;&nbsp;&nbsp;&nbsp; Communicate and coordinate testing among various parties to speed up testing<br />&nbsp;&nbsp;&nbsp;&nbsp; Proactively discovered two serious production bug during system test<br />&bull;&nbsp;&nbsp;&nbsp; The UAT, data migration and external system test phase<br />&nbsp;&nbsp;&nbsp;&nbsp; Environment shakedown for BES and EAI, OP error investigation, hot-fix bugs discovered<br />&nbsp;&nbsp;&nbsp;&nbsp; Successfully retriggered over 500 work orders <br />&nbsp;&nbsp;&nbsp;&nbsp; Prevented thousands of WO being wrongly migrated by pointed out a migration config error<br />&nbsp;&nbsp;&nbsp;&nbsp; Created automated program to archive and clear up server/batch job logs <br /><br />Technical Skills<br />&bull;&nbsp;&nbsp;&nbsp; Programming skills:<br />&nbsp;&nbsp;&nbsp;&nbsp; Good at C++, Java, SQL, Ksh scripts, python, Open GL, Open CV<br />&bull;&nbsp;&nbsp;&nbsp; Software skills:&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp; Good at UNIX, MS Visual Studio C++, JBuilder, Borland Enterprise Server, Vitria Business ware, Microsoft office; Familiar with Maya and Photoshop<br /><br />Language skills<br />&bull;&nbsp;&nbsp;&nbsp; Fluent&nbsp; in both English and Mandarin,&nbsp; spoken and written<br /><br />Hobbies<br />&bull;&nbsp;&nbsp;&nbsp; Photography, Gaming, Reading, Travelling</p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://pindao.blogbus.com/sejie?utm_source=blogbus&utm_medium=rss&utm_campaign=sejie" target="_blank">色界频道——这里有顶尖的摄影大师，也有摄影爱好者，他们用相机收纳大千世界。</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31100443.html</link>
   <author>Mengdi</author>
   <pubDate>Fri, 07 Nov 2008 21:01:41 +0800</pubDate>
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   <title>Curtain Simulation Test</title>
   <description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="400" height="256"><param name="width" value="400" /><param name="height" value="256" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=850661991e&amp;photo_id=3004055021" /><param name="allowfullscreen" value="true" /><param name="src" value="http://www.flickr.com/apps/video/stewart.swf?v=61761" /><embed type="application/x-shockwave-flash" width="400" height="256" bgcolor="#000000" flashvars="intl_lang=en-us&amp;photo_secret=850661991e&amp;photo_id=3004055021" allowfullscreen="true" src="http://www.flickr.com/apps/video/stewart.swf?v=61761"></embed></object>  <p>&nbsp;</p>  <p>This video is made by Maya 8.5 nCloth component. This 30-second video has 4 scenes:</p>  <p>1. Welcome flag</p>  <p>2. Thick curtain open/close</p>  <p>3. Thin curtain open/close</p>  <p>4. Ball-curtain collision test</p>  <p>5. Thanks and bye&nbsp;</p><p>&nbsp;</p><!--sp--><br /><br /><div class="sysmsg"><b><a href="http://tuijian.blogbus.com/" target="_blank">推荐：让我们寻找最优秀的Blogger！</a></b></div><br /><br />]]></description>
   <link>http://badmonday3d.blogbus.com/logs/31013577.html</link>
   <author>Mengdi</author>
   <pubDate>Wed, 05 Nov 2008 14:13:46 +0800</pubDate>
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